![]() Loïc "WydD" Petit, who holds a PhD in computer science and previously put a lot of effort into exploring input lag, recently put this hypothesis to the test by running an experiment under pretty much optimal conditions. ![]() Higher refresh rate monitors are often cited as a big deal in part because the added frame count inherently reduces display latency on top of higher frame rates, so the argument stems from whether a game rendering at that locked 60fps will receive similar benefits. ![]() To help set the stage, pretty much all modern fighting games run at 60 frames per second, which matches up perfectly with the amount of frames in a second as a 60Hz monitor.Įven when using something like a 120Hz screen, the game itself will still be running at 60fps in pretty much all cases.
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